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NPC Generator

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Advanced [show]


Mordai Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are a pleasant red.

Personality: He is happy with his job as a Actor. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He struck the Actor job and began his own company from there.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Gifted, Athletic. Bonds: Rich, Job, Family. Occupation: Actor

Voice: Speaks with back of mouth

Attributes [hide]

Mordai Larceny, Male Tiefling Fighter 1
Medium (6'5") Tiefling, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)9 (-1) 5 (-3)10 (+0)
Skills Arcana +1, Sleight of Hand +2
Senses Passive Perception 7
Languages
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 20 gp. Moss agate (6 gp).


Social Check DCs


Seven Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems. His red fur is thinning but still full. He is baby faced.

Personality: Seven wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He believes the world needs to unite to get rid of brigands once and for all.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seven fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his absent mother; and many brigands want him driven away

Ideals: Disciplined, Fighting. Flaws: Mundane. Bonds: Rich, Enemies, Family. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Seven Grass, Male Tabaxi Cleric 1
Medium (5'11") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 8 (-1)14 (+2) 11 (+0)10 (+0)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 60 gp.


Social Check DCs


Fallthra Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. She has a long golden ponytail with little hanging trinkets. Her green eyes lackadaisically let the world flow into them.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was raised in a mountains tribe. When Fallthra reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has built up a small fortune and can afford her own way.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Attractive, Nature, Military. Occupation: Beggar

Voice: Pronounces difficult words wrong

Attributes [hide]

Fallthra Fireforge, Female Dwarf Cleric 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)14 (+2) 12 (+1)8 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 90 gp. Golden pearl (100 gp). 1 Antitoxin.


Social Check DCs


Vanuath Holimion, Male Elf [Permalink]

Personal [hide]

Description: 5'0" and muscular, this southern man wears silk and lounges about seductively. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.

Personality: He is calm most of the time but flees social interaction. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the south. Vanuath was born on a far southern plains where he grew up under the tutelage of his father, an expert Fletcher. He left for the south, certain he would find work there.

Motivation: Wants to work out more often; and retire the richest man in the south

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Fletcher

Voice: Low rumbling, strings words together

Attributes [hide]

Vanuath Holimion, Male Elf Wizard 1
Medium (5'0") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)8 (-1) 10 (+0)10 (+0)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp. 1 Hourglass.


Social Check DCs

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