Hugolina Presley, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears tattered old clothes. Her black hair is cut short. She has a tattooed face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. After a long history of fighting, Hugolina and her spouse have recently divorced.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 gp.
Emmeline Fidget, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is wearing colorful clothing, dressed as a Animal Trainer. She has wavy red hair. She has gleaming, smiling gray eyes.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born on a small isolated farm. When money was particularly tight she was walking through alleys when she overheard a Animal Trainer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She feels threatened by others; and her religion dominates her actions
Flaws: Fearful. Bonds: Guardian, Nature, Poor, Religious. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 190 gp.
Meriele Hanali, Female Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'2" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her chestnut hair is heavily combed to the right. Her gray eyes are passionate and lively.
Personality: She acts crazy and hedonistic. Meriele is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Meriele lived on a farm with her father, near the main road leading to a nearby town. Meriele was born on a far southern plains where she grew up under the tutelage of her father, an expert Spice Merchant. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Hedonist. Bonds: Family, Immigrant, Adventurer, Job. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Medium (5'2") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 130 gp. Brass mug with jade inlays (100 gp).
Tippletoe Sympony, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her auburn hair is lengthy and is close to two feet long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is lazy and tries to find solutions quickly.
History: She comes from a rich southern family. Like her father and her brother before her, after school she went straight into learning to become a Blacksmith. She now owns her own business.
Motivation: A need for knowledge about a nearby landmark; and to reunite with her old friends
Flaws: Antagonistic, Lazy. Bonds: Rich, Job, Adventurer. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d6-4, Ranged +2 / 1d6+0, Grapple +2
Possessions: 180 gp. 1 Breastplate.
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