Nelkin Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with deerstalker hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His auburn hair, when down, is lengthy. He has violet eyes and a white hat with a green feather.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To find somewhere to settle down; and he is a bit of a kleptomaniac
Ideals: Gifted, Philantrophist. Flaws: Mundane. Bonds: Criminal record, Rich. Occupation: Spice Merchant
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp. White pearl (140 gp).
Damakos Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. His white hair is lengthy and is close to two feet long. His eyes are likewise silver.
Personality: He snorts whenever he laughs or is feeling confident. He is a font of random trivia from the lore and stories he has discovered
History: He comes from a rich eastern family. Damakos was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Damakos decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he uses money and sex appeal to get what he needs
Ideals: Logical. Bonds: Attractive, Rich, Criminal record, Enemies. Occupation: Glassblower
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Zook Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is smooth and relatively long. His eyes are hazel and he is always smoking a pipe.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Zook does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Cynical, Depressed. Bonds: Immigrant, Military. Occupation: Jeweler
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 12 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp.
Koth Hackney, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an entirely white suit with tan socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He has done his best to style his white hair to look like a famous performer. His blue eyes dart from person to person to random spaces in the air.
Personality: He is almost excessively polite to everyone, even when angry. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: The child of eastern immigrants he idolized his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has a crush on the local Barrister; and further expansion of business
Flaws: Shy. Bonds: Adventurer, Immigrant, Job, Has a crush. Occupation: Shoemaker
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2 Smokesticks.
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