Wymar Windsor, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His auburn hair is styled in orderly dreadlocks. He has brown eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Bather, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and doesn't want to be a bather and was forced into it by his family
Ideals: Disciplined, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Bather
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 0 |
Possessions: 800 sp.
Direcris Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. His crest is short and gold. His eyes are a pleasant red.
Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He pushes his goals aggressively. He is also a coward if confronted.
History: Direcris was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently the stress of being a Bather has made it difficult for him to sleep.
Motivation: He feels the way he acts is they only way to get by in the world; and he feels threatened by others
Ideals: Impeccable. Flaws: Ugly, Fearful, Insomniac. Bonds: Poor, Job. Occupation: Bather
Voice: Switch between two voices
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 7 (-2) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp. Brass mug with jade inlays (300 gp). Silver chalice with lapis lazuli gems (90 gp). Silver chalice with lapis lazuli gems (90 gp).
Maynild Marleigh, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a robe, a symbol of death around her neck, and a ceremonial dagger on her belt. She is an epitome of beauty. She has done her best to style her brown hair to look like a famous performer. Her eyes are green and she is always smoking a pipe.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a habit of throwing herself into exceedingly dangerous situations.
History: The child of a Weaver, who enjoyed hunting, Maynild was taken on many hunting expeditions. She found a children's book about a Human Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer, Nature. Occupation: Assassin
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 7 (-2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Obsidian (12 gp).
Pyntle Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'2" and wears a well pressed and immaculate suit (or dress). Her white hair is braided into rings. She is very pretty but has cold, dead eyes.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. When she's not drinking or sleeping the drinks off, she's doing music.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Weaver. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new weaver responsibilities is difficult
Ideals: Philantrophist, Artistic. Bonds: Attractive, Religious, Job. Occupation: Weaver
Voice: Timid voice
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 6 (-2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
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