Anastrianna Iranapha, Female Elf [Permalink]
Personal [hide]
Description: This woman tends to wear a tan poncho over her likewise colored trousers and shirt, and sports empty pouches on her belt. She has auburn hair. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is business-like. She takes instructions and follows them to the letter. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She served in the navy to pay for her family's outstanding loans. She was taken as a slave by a traveling circus and forced to perform She left for the south, certain she would find work there.
Motivation: To unite with her brother; and to reunite with her absent mother
Ideals: Professionalism. Bonds: Slave, Military, Immigrant, Family. Occupation: Weaver
Voice: Stutters
Attributes [hide]
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 180 gp. Obsidian (16 gp). 1 Disguise kit.
Gerald Breeden, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born at the edge of vast island. His childhood dream was to be a Barkeep, but he was a colossal failure. He has drifted from career to career and currently works as a Assassin.
Motivation: To prove his worth to the world; and balancing his hectic life and new assassin responsibilities is difficult
Flaws: Impulsive. Bonds: Poor, Attractive, Job, Nature. Occupation: Assassin
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 7 (-2) | 7 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Art In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He keeps his yellow fur in a pixie cut. His copper eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with finding treasure.
History: He was born in the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He left for the north, certain he would find work there.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 90 gp. 7 Acid flasks.
Falkrunn Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears an entirely brown suit with red socks and a vest with buckled shoes. Her auburn hair is cut jaggedly and amateurishly. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She can speak with the recently deceased. A true patriot, Falkrunn would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born several months after her father was called into army service. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the west, but the outbreak of war prevented her and her mother from journeying west to reunite her family. She moves from town to town, unable to find a place to settle.
Motivation: She wants nothing more than to rejoin the army; and revenge
Ideals: Gifted. Flaws: Ugly. Bonds: Military, Immigrant, Enemies. Occupation: Assassin
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 1900 sp.
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