Elysande Mitchell, Female Human [Permalink]
Personal [hide]
Description: She very much looks the part of a Tanner. Her attire stands in sharp contrast to her hand crossbow, which is beautifully polished and possesses an ornate carving of a cross on it. Her hair is auburn and curly. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Servant, but she was a colossal failure. She ran away from her former home and has been making her living as a Tanner for the past few years.
Motivation: To be a Servant again; and wants to open a new tavern
Ideals: Fighting, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Job. Occupation: Tanner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 9 (-1) | 8 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 30 pp.
Oolah Spalding, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a white vest and prefers green and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. Beneath her clothing is a huge mess of scar tissue. Her black hair is greasy and uncared for. Her ears are large.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She does not believe in violence as a means to an end. She is a dedicated Mortician but believes her peers are too gung-ho.
History: Oolah was raised in a hard working conservative environment. She was taken from her home at a very young age. She became a Mortician soon after.
Motivation: To be a Layabout again; and she is unsatisfied with her job
Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Slave, Job. Occupation: Mortician
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 110 gp.
Enialis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. He has a silver handlebar mustache and slicked back silver hair. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Further he is a bit of a stoner and is frequently out of it.
History: Born to a Hunter, his father struggled to pay the bills. His arcane abilities were realized during a raid on his village. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Opinionated, Gifted. Flaws: Addict, Antagonistic. Bonds: Poor, Job. Occupation: Actor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Orc, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Mormo Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'10" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left leg appears badly burned and disfigured. His red hair is matted, messy, and big. This red eyed southerner is not easily forgotten.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mormo took refuge in the large cave and found the beat up falchion and armor he uses now. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Military, Nature. Occupation: Performer
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 17 (+3) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
Possessions: 500 sp.
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