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NPC Generator

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Advanced [show]


Lance Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his morningstar. His auburn hair is kept up in a ponytail inside a broad hat. His fair skin shows little sign of his aristocratic breeding.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with lycanthropy at a very young age, Lance has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: To pay off his debts; and wants a kiss

Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Lance Gracey, Male Half-Elf Barbarian 1
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 5 (-3)10 (+0) 8 (-1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 160 gp. Citrine (70 gp).


Social Check DCs


Seebo Munggen, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'8", this man wears a faded coat and loose pants complete with wide-brimmed hat. His blonde hair is lengthy. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. A true patriot, Seebo would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A powerful necromancer made him what he is. His father was a soldier and died while he was still young. Seebo was left his father's suit of armor and trained in its use and care. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful. Bonds: Military, Mentor, In love. Occupation: Dyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Seebo Munggen, Male Gnome Cleric 1
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 11 (+0)8 (-1) 11 (+0)8 (-1)
Skills Deception +1, Investigation +1
Senses Passive Perception 10
Languages Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp. Golden yellow topaz (300 gp).


Social Check DCs


Caeldrim Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and white robe with the hood down. He wears his red hair up. He has a dull look in his violet eyes.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He then took over the family business and is one of the better Marshal for hire.

Motivation: He's in love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Bonds: Has a crush, Rich, Job, Criminal record. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Caeldrim Withrethin, Male Elf Adept 1
Medium (5'4") Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 6 (-2)12 (+1) 10 (+0)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 120 gp. A delicate brass dragon egg (50 gp).


Social Check DCs


Shax Charm, Female Tiefling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light green in addition to tight pants. Her silver hair is long and unkept. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a very good compulsive liar and kleptomaniac.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Shax was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Shax decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She is wracked by social anxiety; and she has decided she is irredeemable

Flaws: Ugly, Fearful. Bonds: Criminal record, Rich, Adventurer. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Shax Charm, Female Tiefling Warrior 1
Medium (4'10") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. An abacus with copper, silver and gold markers (60 gp).


Social Check DCs

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