Wella Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a red shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. Her hair is short and silver. Her thin eyebrows rest above her beady violet eyes.
Personality: She has always had a great fascination with Tiefling culture. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Wella is combative with any and all who dare try her patience in the slightest.
History: She was raised in a white middle class family as the only child. She was taken from her home at a very young age. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Justice. Flaws: Ugly, Racist, Mundane. Bonds: Slave. Occupation: Butcher
Voice: Nasally tone
Attributes [hide]
Small (2'9") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 10 (+0) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Just what you see.
Dalaba Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears dull tan sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. She wears her red hair up. Her blue eyes dart from person to person to random spaces in the air.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Find a way to reverse the transformation of her sister; and a rival would like her out of the picture
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Criminal record, Family. Occupation: Fisher
Voice: Loud with bravado
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 10 (+0) | 3 (-4) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp.
Seven Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears many layers of old clothing at all times. Her yellow fur is greasy and uncared for. She has amber eyes.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She does not trust anyone and sleeps with one eye open.
History: Born in the east to a Servant, Seven learned a great deal about her father's area of expertise. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. She inherited the family business which she has now maintained for 11 years.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Gifted. Flaws: Ugly, Selfish, Insomniac. Bonds: Poor, Job. Occupation: Servant
Voice: Stutters
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 7 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 600 sp.
Tricking On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail. He has a slight overbite and is overall scrawny. His black fur is kept up in a ponytail inside a wide-brimmed hat. He has green eyes and a brown hat with a yellow feather.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Tricking was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to trick people and travel the world for free.
Motivation: Nothing but the best is good enough for him; and find a way to reverse the transformation of his brother
Ideals: Impeccable. Flaws: Cynical, Impulsive. Bonds: Family, Criminal record. Occupation: Banker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 5 (-3) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
