Volen Tindall, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her long golden hair kept up in a rat tail. She is baby faced.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to fit into much smaller and tighter spaces than normal.
History: Gifted from a young age, Volen studied abroad. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She inherited the family business which she has now maintained for 4 years.
Motivation: She feels the way she acts is they only way to get by in the world; and sabotage a competitor
Ideals: Gifted, Impeccable. Flaws: Disease. Bonds: Attractive, Job. Occupation: Tailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 8 (-1) | 10 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
Laucian Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan armored body suit, with a simple brown line shooting up and back down. He is bristling with hidden weapons, mostly ceremonial daggers and flails. His hair is black, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Joker. Flaws: Fearful. Bonds: Criminal record, Attractive. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 160 gp. Jade (90 gp).
Salanop Offund, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a tan costume with the symbols of the sun god on her torso. She wears a small hat to cover her moderate length brown hair. Her green eyes have a joyful gleam in them most of the time.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Salanop took refuge in the large cave and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She'd like to take her coworkers down a peg; and money/treasure
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Nature, Rich. Occupation: Banker
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'1") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 30 gp.
Roge Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears rags and sports a simple walking cane. His moppish red hair is in a traditional bowl cut. His brown unseeing eyes seem to look past you.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the east to a Shoemaker, Roge learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Adventurer, Job, Has a crush. Occupation: Shoemaker
Voice: Sounds elderly
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp. Moonstone (20 gp).
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