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NPC Generator

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Advanced [show]


Egelina Fawcett, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses like a well dressed Miner does. She has chestnut hair. She has a dull look in her blue eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Miner arts, while her mother instructed her in etiquette, music and courtly manner. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is unsatisfied with her job; and to be a bookbinder again

Flaws: Shy. Bonds: Job, Adventurer, Rich, In love. Occupation: Miner

Voice: Speaks with lips pursed

Attributes [hide]

Egelina Fawcett, Female Human Commoner 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)9 (-1) 10 (+0)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dûgz Springfield, Male Half-Orc [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. He has moderate length blonde hair. His amber eyes dart from person to person to random spaces in the air.

Personality: Stoic and calm, he prefers to meditate than take action. He misses his home and complains about the freezing weather, even in summer.

History: Dûgz was born the youngest of three triplets. Dûgz liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Bonds: Immigrant, Family, Nature. Occupation: Sculptor

Voice: Scottish accent

Attributes [hide]

Dûgz Springfield, Male Half-Orc Druid 1
Medium (5'4") Half-Orc, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Insight +3, Stealth +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp.


Social Check DCs


Shautha Brownrigg, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman wears a lot of dark rich colors, with gold accents. She is muscular with a powerful set of arms. Her silver hair is braided into rings. She tend to wears goggles to shield her eyes.

Personality: She is happy with her job as a Sellsword. She turns her eye from what people do, preferring to live and let live. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She comes from a rich southern family. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Money/treasure.

Bonds: Attractive, Job, Rich, In love. Occupation: Sellsword

Voice: Timid voice

Attributes [hide]

Shautha Brownrigg, Female Half-Orc Rogue 1
Medium (5'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 6 (-2)11 (+0) 14 (+2)5 (-3)
Skills Perception +4, Persuasion -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 120 gp.


Social Check DCs


Windy Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'6". He wears a pastel coat over a black low-cut shirt, and a deerstalker hat upon his head, and his gloved hand is found clutching a halberd. His black fur is drawn into a tight pony tail with a skull scrunchie. He has a dull look in his green eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Miller, who enjoyed hunting, Windy was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Windy took refuge in the large cave and found the beat up halberd and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: To get a good night's sleep; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Depressed, Insomniac. Bonds: Nature, Adventurer. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Windy Candle, Male Tabaxi Expert 1
Medium (5'6") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)7 (-2) 11 (+0)14 (+2)
Skills Insight +2, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: Moss agate (16 gp).


Social Check DCs

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