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NPC Generator

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Advanced [show]


Nuraval Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nuraval is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Job, Criminal record. Occupation: Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nuraval Brawnanvil, Male Dwarf Bard 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 15 (+2)9 (-1) 7 (-2)15 (+2)
Skills History +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs


Cockaby Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a blue and black robe with the hood down. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a cross on it. His golden hair is lengthy. His ears are large.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. In his 13th year, his parents were killed by a goblins raid, leaving Cockaby alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Cockaby was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Revenge.

Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Military, Enemies. Occupation: Armorer

Voice: Boston accent

Attributes [hide]

Cockaby Gummen, Male Gnome Wizard 1
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)9 (-1) 8 (-1)10 (+0)
Skills Intimidation +2
Senses Passive Perception 9
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Large well-done wool tapestry (200 gp).


Social Check DCs


Hubert Bradley, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a grey shirt with thin pastel vertical stripes and yellow pants. His auburn hair and beard is wavy and long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Hubert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Hubert was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.

Motivation: His spouse's relatives view him with great suspicion; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Insane. Bonds: Attractive, Family. Occupation: Spy

Voice: Old Prospector

Attributes [hide]

Hubert Bradley, Male Human Warrior 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 1000 cp.


Social Check DCs


Ishte Benevolence, Female Tiefling [Permalink]

Personal [hide]

Description: This slender woman stands about 6'1". She tends to wear a black poncho over her likewise colored trousers and shirt. Her brown hair is lengthy and is close to two feet long. This red eyed westerner is not easily forgotten.

Personality: She dislikes all the random violence that takes place in the west. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born into a rich family. From there she went from mercenary job to mercenary job. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and she has passion for adventuring and risk

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Ishte Benevolence, Female Tiefling Warrior 1
Medium (6'1") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)6 (-2) 8 (-1)14 (+2)
Skills Arcana +0, Insight +1
Senses Passive Perception 9
Languages
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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