Morgran Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. He has green eyes and a grey hat with a blue feather.
Personality: He is almost excessively polite to everyone, even when angry. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a Actor, his father struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and a strong sense of loyalty to gnomish people
Ideals: Logical. Flaws: Ugly, Shy, Forgetful. Bonds: Poor. Occupation: Glassblower
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 2000 cp. 1 Magnifying glass.
Cloak Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is well dressed, but even with her fine clothing she looks run-down. Her fur is brown and curly. Her eyes are hazel and catlike.
Personality: Abrasive and pushy, she has a hard time making friends. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Cloak hails from a village terrorized by brigands. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She bought a morningstar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Someone believes her a fraud.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Enemies, Nature. Occupation: Sage
Voice: Posh accent
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 140 gp. 3 Tanglefoot bags.
Altho Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He dresses in red turtlenecks beneath a grey coat with black slacks. He wears his blonde hair up. His green eyes peer out from beneath his top red hat.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Altho grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Altho. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Opinionated. Bonds: Rich, Immigrant, Criminal record. Occupation: Healer
Voice: Uses sign language
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 3 Tanglefoot bags.
Henry Kimberley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is renowned for his bright brown suits and hats. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Sold as a small child to a slaver, Henry was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered singing. He's also a talented Baker, but doesn't like to broadcast it.
Motivation: To be a Baker again; and balancing his hectic life and new blacksmith responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Job, Mentor. Occupation: Blacksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 7 (-2) | 17 (+3) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Gnoll, Ignan, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: Banded agate (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!