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NPC Generator

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Advanced [show]


Juliana Stansfield, Female Human [Permalink]

Personal [hide]

Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her black hair is long and unkept. Her eyes are hazel and she is always smoking a pipe.

Personality: A deeply religious woman she believes everything happens for a reason. She cannot resist a sob story and will often dote over anyone who has one.

History: Juliana was raised in a hard working conservative environment. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has worked as a Armorer like her mother before her.

Motivation: Nothing but the best is good enough for her; and she has a rivalry with the church that dominates her actions

Ideals: Philantrophist, Impeccable. Flaws: Ugly. Bonds: Religious, Job. Occupation: Armorer

Voice: Deep voice with rolling R's

Attributes [hide]

Juliana Stansfield, Female Human Druid 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 7 (-2)10 (+0) 14 (+2)13 (+1)
Skills Nature +2, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp.


Social Check DCs


Bardryn Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She is portly but not overly obese. She keeps her long golden hair kept up in a rat tail. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in a small village she learned the ways of the warrior from her mother. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has been saving her money to try and buy her brother's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Justice, Opinionated, Fighting. Bonds: Attractive, Family. Occupation: Roofer

Voice: Speaks with lips pursed

Attributes [hide]

Bardryn Holderhek, Female Dwarf Fighter 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 7 (-2)9 (-1)
Skills Perception +0, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 340 gp.


Social Check DCs


Quespa Dhyrktelonis, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized green coat. She carries with her a set of glaives, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her crest is greying and her face has many wrinkles. Her eyes are likewise gold. Her teeth are yellowed and unaligned.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is lazy, self-centered, vain, and jealous.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quespa fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern

Ideals: Fighting. Flaws: Ugly, Greedy, Selfish. Occupation: Tailor

Voice: Low rumbling, strings words together

Attributes [hide]

Quespa Dhyrktelonis, Female Dragonborn Monk 2
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 6 (-2)14 (+2) 9 (-1)8 (-1)
Skills Intimidation +1, Nature +4
Senses Passive Perception 9
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Brass mug with jade inlays (200 gp). Solid gold idol (200 gp).


Social Check DCs


Târz Holton, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a long, white, dusty cloak. His hair is short and blonde. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is extraordinarily eccentric. He takes great joy in being the best Marshal in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Târz took refuge in the ruined castle and found the beat up dagger and armor he uses now. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new marshal responsibilities is difficult

Flaws: Insane. Bonds: Attractive, Job, Slave, Nature. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Târz Holton, Male Half-Orc Rogue 1
Medium (5'1") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)9 (-1) 9 (-1)13 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 100 sp.


Social Check DCs

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