Sammal Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He wears suspenders and black workpants. His shirt is white, and he wears a heavy black leather apron most of the time, and he perpetually has his shield ready. He wears his blue hair up. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a minor phobia of water and hates getting wet.
History: When he was but 3 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the west, certain he would find work there.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Immigrant, Family. Occupation: Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Symma Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: This slender woman stands about 3'0". She wears a simple burlap shirt and baggy pants. She conceals her halberd with her veritable burlap sack of a shirt. Her hair is long and black with streaks of chestnut, and is pulled back with small blue clips. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Symma took refuge in the ruined castle and found the beat up halberd and armor she uses now. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's repulsed by the PC; and revenge
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Beggar
Voice: Old thin voice
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 90 gp.
Crampernap Turen, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He has done his best to style his auburn hair to look like a famous performer. His gray eyes peer out from beneath his top blue hat.
Personality: Calm and collected, he is a well trained Sellsword. Animals are drawn to him, and he is able to talk to them.
History: The child of a Barkeep, who enjoyed hunting, Crampernap was taken on many hunting expeditions. He has had some formal music training, and achieved minor success. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and to unite with his brother
Ideals: Gifted, Artistic. Bonds: Job, Nature, Family. Occupation: Sellsword
Voice: Slurs words
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 200 sp.
Jheri Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a husky woman, who tends to wear a green poncho over her likewise colored trousers and shirt. She has no crest. She has a dull look in her red eyes.
Personality: Jheri is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was raised in a mountains tribe. A gifted student she started as a Glassblower, but she got bored and became a Sailor. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business; and to be a glassblower again
Ideals: Extrovert. Flaws: Ugly. Bonds: Slave, Nature, Job. Occupation: Sailor
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 80 gp. 3 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
