Veit Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He carries with him a set of shields, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With a patchy red beard and wild red hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Attractive. Occupation: Map Maker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp.
Dondon Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears red cloth garments or leather armor. His hair, while still mostly auburn, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Dondon took refuge in the ruined castle and found the beat up bow and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's in love.
Flaws: Ugly, Racist. Bonds: Has a crush, Adventurer, Nature. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Balam Power, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who typically wears black cloth garments or leather armor, he is not a threatening figure. His dark red hair is heavily combed to the left. His eyes are white and catlike.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is lazy and tries to find solutions quickly.
History: His parents moved while he was still in utero so he is the first generation to be born here. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Banker job now, and dutifully fulfills any obligations he has.
Motivation: Doesn't want to be a Banker and was forced into it by his family; and an old rival family wants him found
Flaws: Lazy. Bonds: Attractive, Immigrant, Job, Family. Occupation: Banker
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 110 gp.
Birel Mystralath, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she very much looks the part of a Map Maker. Sporting a black mohawk this woman's hair draws a lot of attention. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She got into the Map Maker business at a young age. Her childhood dream was to be a Locksmith, but she was a colossal failure. She has drifted from career to career and currently works as a Map Maker.
Motivation: Wants to open a new tavern; and expand her business
Flaws: Ugly, Shy. Bonds: Job, Poor, Military. Occupation: Map Maker
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 10 pp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
