Olivia Appleblossom, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She dresses in collared shirts and wears a proper scarf over her head. She has a very tight haircut. She has gleaming, smiling violet eyes.
Personality: She is mildly Halfling supremacist, though she does not identify as such. She always tries to repair and not replace. It was this mentality that drove her into the Mortician business.
History: She got into the Mortician business at a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She inherited the family business which she has now maintained for 2 years.
Motivation: Balancing her hectic life and new Mortician responsibilities is difficult; and wants to work out more often
Ideals: Athletic, Persistence. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Chassath Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: She is wearing a long, green cloak. She has a slight overbite and is overall scrawny. She has dyed her greying rusty crest a little too much giving a sharp rusty color. She wears large thick round spectacles.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She never wears the same outfit twice, unless she absolutely has to.
History: Chassath lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Stylist, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She's also a talented Stylist, but doesn't like to broadcast it.
Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult; and she desires power and/or immortality
Ideals: Joker, Artistic. Bonds: Family, Job, Adventurer. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 1 Masterwork Common Ranged Weapon.
Helja Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman is well dressed, but even with her fine clothing she looks run-down, and a wedding ring on her right hand. She wears her auburn hair up. She wears large thick round spectacles.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She believes the world needs to unite to get rid of dire rats once and for all.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Helja took refuge in the ruined castle and found the beat up quarterstaff and armor she uses now. She used her abilities to travel the world and help people.
Motivation: A deep hatred of dire rats.
Ideals: Philantrophist. Bonds: In love, Enemies, Religious, Nature. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 pp. Brass mug with jade inlays (500 gp).
Orla Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a moderate pudge and is not very fit. Her black hair is wavy and long. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was raised in a island tribe. A few years later when the west was not economically sound they moved to her current location. She now spends her time doing works of charity.
Motivation: Retire the richest woman in the south; and she wants nothing more than to rejoin the army
Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Nature, Immigrant. Occupation: Tanner
Voice: Can't modulate volume
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Tiger eye turquoise (14 gp). Red spinel (160 gp). 1 Silk rope.
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