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NPC Generator

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Advanced [show]


Barendd Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is renowned for his bright grey suits and hats. He is bald on top and has large golden tufts of hair around his ears. He has gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a font of random trivia from the lore and stories he has discovered

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Barendd was left his mother's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Logical, Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Military. Occupation: Bellfounder

Voice: Excited and jittery

Attributes [hide]

Barendd Frostbeard, Male Dwarf Rogue 1
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 13 (+1)10 (+0) 13 (+1)4 (-3)
Skills Acrobatics +0, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +2

Possessions: Red garnet (140 gp). 1 Banded mail.


Social Check DCs


Nalral Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His hair is short and auburn. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Nalral was born in the south. At a young age he loved to build and create. In his 18th year, his parents were killed by a orcs raid, leaving Nalral alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Ideals: Extrovert, Persistence. Flaws: Ugly, Cynical. Bonds: Enemies. Occupation: Tailor

Voice: Mumbles to self between sentences

Attributes [hide]

Nalral Frostbeard, Male Dwarf Aristocrat 1
Medium (4'0") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)9 (-1) 11 (+0)9 (-1)
Skills Performance +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 80 gp. Chrysoberyl (40 gp).


Social Check DCs


Radomir Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered grey stockings. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long brown beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Radomir took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Antagonistic. Bonds: Adventurer, Slave, Nature, Job. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Radomir Warmwater, Male Halfling Fighter 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 8 (-1)6 (-2) 11 (+0)9 (-1)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Thomas Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 4'10". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a shortbow. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.

Personality: He snorts whenever he laughs or is feeling confident. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A deep hatred of giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Disease. Bonds: Attractive, Criminal record, Enemies. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Thomas Wasanthi, Male Half-Elf Ranger 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)12 (+1) 9 (-1)11 (+0)
Skills Medicine +1, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp. 7 Acid flasks.


Social Check DCs

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