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NPC Generator

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Advanced [show]


Egelina Nailo, Female Half-Elf [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She carries a battered crossbow and tarnished warhammer as well. She has slicked back golden hair. She is baby faced.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is a bit of a xeno-phobe, disliking non-Half-Elves.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Baker arts, while her mother instructed her in etiquette, music and courtly manner. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Egelina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting. Flaws: Racist. Bonds: Rich, Criminal record, Immigrant, Enemies. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Egelina Nailo, Female Half-Elf Warrior 1
Medium (4'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 8 (-1)11 (+0) 9 (-1)11 (+0)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Naal Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a blue deerstalker hat and blue clothes. His golden hair is unkempt and raggedy. He has a tattooed face.

Personality: Naal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: When he was but 3 years old his parents immigrated from the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Family, Immigrant, Mentor. Occupation: Layabout

Voice: Rolls R's

Attributes [hide]

Naal Ofandrus, Male Elf Sorcerer 1
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)4 (-3) 15 (+2)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 500 sp.


Social Check DCs


Jocelyn Dryden, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He has a very tight haircut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is greedy.

Ideals: Disciplined, Joker. Bonds: Rich, Attractive, Religious, Adventurer. Occupation: Bellfounder

Voice: Farmer accent

Attributes [hide]

Jocelyn Dryden, Male Human Fighter 1
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)5 (-3) 8 (-1)12 (+1)
Skills Acrobatics +5, Religion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1

Possessions: 2000 cp. Red-brown spinel (110 gp).


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears professional attire. He has brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gerard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gerard. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Criminal record, Mentor. Occupation: Laborer

Voice: Old thin voice

Attributes [hide]

Gerard Tatum, Male Human Bard 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 1 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 5 (-3)12 (+1) 11 (+0)14 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: Amethyst (70 gp). Chrysoprase (40 gp). Red garnet (70 gp). 1 Darkwood Buckler.


Social Check DCs

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