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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Ernest Elsing, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of shields, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is cut short. He wears an eyepatch.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He also is a firm believer in the manly ideal.

History: Born in the south to a Locksmith, Ernest learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting, Philantrophist. Flaws: Ugly, Impulsive. Bonds: Job. Occupation: Locksmith

Voice: Italian accent

Attributes [hide]

Ernest Elsing, Male Half-Elf Druid 1
Medium (5'4") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 5 (-3)7 (-2) 14 (+2)10 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Therai Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears a green broad hat and green clothes. His white hair is slicked back into a classic pompadour. His half smiles and silver eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Therai and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Flaws: Impulsive, Antagonistic. Bonds: Attractive, Has a crush, Religious, Slave. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Therai Instinct, Male Tiefling Adept 1
Medium (6'6") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)17 (+3) 6 (-2)18 (+4)
Skills Deception +6, Nature +5
Senses Passive Perception 8
Languages Common, Ignan, Goblin, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 cp.


Social Check DCs


Sweet In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'11". He wears a worn and beaten armor, and his gloved hand is found clutching a club. His brown fur is braided into rings. He wears crescent spectacles with a black brim.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sweet lived on a farm with his father, near the main road leading to a nearby town. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by illithids. Sweet was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Wants to raise his children well; and a need for knowledge about a nearby landmark

Flaws: Ugly, Impulsive. Bonds: Family, Enemies, Adventurer. Occupation: Butcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Sweet In Woods, Male Tabaxi Barbarian 1
Medium (5'11") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)15 (+2) 8 (-1)11 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 500 sp. Freshwater pearl (11 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Beatrice Ramsey, Female Human [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times. She carries with her a set of bastard swords, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She is bald on top and has large chestnut tufts of hair around her ears. She has gleaming, smiling green eyes.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Weaver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Weaver

Voice: Soothing and warm

Attributes [hide]

Beatrice Ramsey, Female Human Adept 1
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 9 (-1)11 (+0)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs

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