Arjhan Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He keeps his silver crest in a pixie cut. His thin eyebrows rest above his beady gold eyes.
Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born the only child of a wealthy merchant. When Arjhan reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the west
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Spy
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
Possessions: 150 gp.
Carlin Sympony, Female Gnome [Permalink]
Personal [hide]
Description: This light-skinned female wears an entirely tan suit with pastel socks and a vest with buckled shoes. She is tall, broad shouldered and powerfully built. She keeps her auburn hair in a flapper bob. Her blue eyes dart from person to person to random spaces in the air.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She also is a firm believer in the womanly ideal.
History: Her father raised her in a mountain cabin. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. She has achieved small success as a Spy.
Motivation: She has money and likes to spend it; and wants to open a new tavern
Ideals: Impeccable. Flaws: Impulsive. Bonds: Nature, Job, Rich. Occupation: Spy
Voice: Booming voice
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
Possessions: 340 gp. 1 Chain shirt.
Adrik Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His hair is chestnut and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Adrik was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Regain custody of his daughter.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Nature, Mentor, Family. Occupation: Layabout
Voice: Breathy voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Shamil Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair, while still mostly auburn, has prominent grey streaks. Her gray eyes dart from person to person to random spaces in the air.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. When she's not drinking or sleeping the drinks off, she's doing singing.
History: She was raised in a white middle class family as the only child. Her mother was very strict, and drilled into her lessons on being the perfect lady. She used her abilities to travel the world and help people.
Motivation: She is content.
Ideals: Philantrophist, Artistic, Impeccable. Flaws: Mundane. Bonds: Attractive. Occupation: Baker
Voice: Soothing and warm
Attributes [hide]
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee.
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