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Kilvar Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'0" when asserting himself. His brown hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: Kilvar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 6 years old his parents immigrated from the east. While studying, he fell in love. They married and had a daughter. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Immigrant, In love. Occupation: Server

Voice: Forgets to breathe while speaking

Attributes [hide]

Kilvar Goblinbane, Male Dwarf Cleric 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 6
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)3 (-4) 16 (+3)9 (-1) 7 (-2)8 (-1)
Skills Acrobatics -2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged -2 / 1d4-4, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. Lapis lazuli (13 gp).


Social Check DCs


Flame Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a slight overbite and is overall scrawny. His fur, while still mostly white, has prominent grey streaks. His green eyes have a joyful gleam in them most of the time.

Personality: He can speak with the recently deceased. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. His childhood dream was to be a Sailor, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Sabotage a competitor; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Poor, Job. Occupation: Bricklayer

Voice: Speaks with squeezed throat

Attributes [hide]

Flame Prim Posies, Male Tabaxi Fighter 1
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)11 (+0) 15 (+2)7 (-2)
Skills Arcana +2, Intimidation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 10 pp. Pink pearl (80 gp).


Social Check DCs


Fulbar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a white and brown robe with the hood down. His black hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fulbar took refuge in the ruined castle and found the beat up longsword and armor he uses now. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Nature. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Fulbar Goodbarrel, Male Halfling Bard 1
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 8 (-1)11 (+0) 10 (+0)10 (+0)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 5000 cp. Star rose quartz (50 gp).


Social Check DCs


Kipper Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is short and red. He has blue eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Doesn't want to be a Sage and was forced into it by his family; and he desires power and/or immortality

Ideals: Joker. Flaws: Fearful. Bonds: Military, Adventurer, Family. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Kipper Musgraben, Male Gnome Commoner 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)7 (-2) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Religion +1, Sleight of Hand +0
Senses Passive Perception 12
Languages Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 50 gp. Red garnet (120 gp). 1 Banded mail.


Social Check DCs

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