Emerald In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: This slender woman stands about 6'5". She very much looks the part of a Guard. Her cinnamon fur is thinning but still full. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She exudes charisma. She is a tour de force of persuasion. She misses her home and complains about the freezing weather, even in summer.
History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. In her 10th year, her parents were killed by a brigands raid, leaving Emerald alone in the world. After a stint in an orphanage, she was adopted. She ran away from her former home and has been making her living as a Guard for the past few years.
Motivation: She is unsatisfied with her job.
Bonds: Job, Attractive, Immigrant, Religious, Enemies. Occupation: Guard
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Half-Plate.
Eloise Prescott, Female Human [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she is wearing a perfectly clean shirt and pair of pants. Her brown hair is cut short with large spiked bangs in the front. Her brown eyes peer out from beneath her small grey hat.
Personality: She is almost excessively polite to everyone, even when angry. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: The child of western immigrants she idolized her mother. Eloise abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Many goblins want her driven away; and a need for knowledge about a nearby landmark
Flaws: Shy. Bonds: Attractive, Slave, Immigrant, Adventurer, Enemies. Occupation: Junk Dealer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Jade (40 gp).
Therai Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green tunic with grey highlights, and long black pants that bunch up around his shoes. He carries a battered falchion and tarnished longbow as well. His black hair is braided into rings. He is baby faced.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is obsessed with finding treasure.
History: Therai hails from a village terrorized by gnolls. He worked as a nervous Adventurer and found it very stressful. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Therai was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Fighting, Opinionated. Flaws: Fearful. Bonds: Adventurer, Enemies, Job. Occupation: Adventurer
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: Brass mug with jade inlays (300 gp).
Drogo Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: He is typically in his Miller uniform. He has done his best to style his black hair to look like a famous performer. His gray eyes have a joyful gleam in them most of the time.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He never wears the same outfit twice, unless he absolutely has to.
History: He was born the only child of a wealthy merchant. He moved from fad to fad and when he turned 15 he discovered singing. He now owns his own business.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Artistic, Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 7
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 8 (-1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
Possessions: 110 gp. Moss agate (7 gp).
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