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NPC Generator

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Lvl.
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Advanced [show]


Harvest Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a robe, a symbol of luck around her neck, and a shortspear on her belt. Her whole body is exceptionally muscular. She wears a feathered hat to hide her balding. Her eyes are likewise blue.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. When she's not drinking or sleeping the drinks off, she's doing painting.

History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: To protect her home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Bonds: Immigrant, Guardian, Poor. Occupation: Mortician

Voice: Old Prospector

Attributes [hide]

Harvest Wind, Female Tabaxi Rogue 1
Medium (4'8") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 6 (-2)15 (+2) 9 (-1)15 (+2)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: Rhodochrosite (15 gp). 1 Healer’s kit.


Social Check DCs


Tenena Folkor, Female Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a simple burlap shirt and baggy pants. She conceals her longsword with her veritable burlap sack of a shirt. Her hair is always cut to a buzz. Her gray eyes are slightly larger than normal.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Tenena enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: A powerful necromancer made her what she is. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Joker. Flaws: Ugly, Hedonist, Fearful. Bonds: Mentor. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Tenena Folkor, Female Gnome Barbarian 1
Small (3'3") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Draconic
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. 4 Alchemist’s fire.


Social Check DCs


Ilde Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 3'11". She is wearing the road beaten gear of a warrior. She has wavy white hair. She has a dull look in her blue eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She is the product a well kept family trust fund and as such has never really known need. Her father took her hunting and taught her how to get in the mind of other creatures. She has drifted from career to career and currently works as a Fletcher.

Motivation: Expand her business; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Rich, Nature, Job. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Ilde Gorunn, Female Dwarf Fighter 1
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)10 (+0) 15 (+2)11 (+0)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 90 gp. Red garnet (70 gp). 1 Holy water.


Social Check DCs


Seven Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His white fur is singed and shortened. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is harsh and unforgiving.

History: Born in the south to a Performer, Seven learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Performer

Voice: Timid voice

Attributes [hide]

Seven Shore, Male Tabaxi Commoner 1
Medium (5'10") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)9 (-1) 17 (+3)15 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp.


Social Check DCs

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