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NPC Generator

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Advanced [show]


Bendoo Chester, Female Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged woman is perpetually draped in fineries, but all of this concealed by her earthly robes., and a wedding ring on her right hand. Her black hair is slicked back into a classic pompadour. She tend to wears goggles to shield her eyes.

Personality: She exudes charisma. She is a tour de force of persuasion. She has all her life been fascinated with painting.

History: She was born in the east, but her parents moved at a very young age to the west. She has had some formal painting training, and achieved minor success. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bendoo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Bonds: Attractive, In love, Immigrant. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Bendoo Chester, Female Half-Orc Rogue 1
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)4 (-3) 13 (+1)6 (-2)
Skills Nature -1, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Malachite (4 gp).


Social Check DCs


Dûsh Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an entirely white suit with grey socks and a vest with buckled shoes. He keeps his long red hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a great chef.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Dûsh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dûsh decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Passionate, Gifted. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Dûsh Dumph, Male Half-Orc Warlock 2
Medium (5'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)4 (-3) 11 (+0)4 (-3)
Skills Performance -1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 80 gp.


Social Check DCs


Mozikth Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has styled his blue crest well, parting it to the left. He wears large thick round spectacles.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered

History: When he was but 7 years old his parents immigrated from the east. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Mozikth Orexijandilin, Male Dragonborn Cleric 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)10 (+0) 3 (-4)14 (+2)
Skills Athletics +2, Medicine -2
Senses Passive Perception 6
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 130 gp.


Social Check DCs


Marbas Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, green cloak. His red hair, when down, is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He believes the world needs to unite to get rid of drow once and for all.

History: Gifted from a young age, Marbas studied abroad. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying sister.

Motivation: Doesn't want to be a Brewer and was forced into it by his family; and wants to raise his children well

Ideals: Athletic, Disciplined, Gifted. Flaws: Fearful. Bonds: Enemies, Family. Occupation: Brewer

Voice: Middle-eastern accent

Attributes [hide]

Marbas Cheer, Male Tiefling Warlock 1
Medium (5'0") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 7 (-2)10 (+0) 13 (+1)7 (-2)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 700 sp.


Social Check DCs

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