Jane Denholm, Female Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she likes to wear grey tank tops with green skirt. Her black hair is smooth and relatively long. Her eyes are blue and she is always smoking a pipe.
Personality: Jane hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She is harsh and unforgiving.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She has achieved small success as a Blacksmith.
Motivation: A rival would like her out of the picture; and wants a kiss
Ideals: Artistic. Flaws: Antagonistic. Bonds: Criminal record, Job, Has a crush. Occupation: Blacksmith
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 sp.
Astar Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in earthy colors with a black and green handkerchief worn on his right side. His white hair is heavily combed to the right. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Shepherd, but he got bored and became a Carpenter. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To unite with his sister; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Job, Family. Occupation: Carpenter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp.
Valida Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair, while still mostly white, has prominent grey streaks. She tend to wears goggles to shield her eyes.
Personality: She is overprotective of those who hire her services. She has all her life been fascinated with music.
History: A powerful slaver made her what she is. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Valida took refuge in the old dungeon and found the beat up shortspear and armor she uses now. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and to clean up the streets
Ideals: Athletic, Artistic. Bonds: Guardian, Mentor, Nature, Enemies. Occupation: Baker
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 10 (+0) | 3 (-4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
Dain Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He has a large grey mantle and cape that has been intricately interwoven into his brown robe. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are violet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Dain would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Spy and found it very stressful. Since then, he has sought to make the best of life.
Motivation: To be a Armorer again; and he is content
Ideals: Optimist. Flaws: Shy, Mundane. Bonds: Military, Job. Occupation: Spy
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
Possessions: 500 sp. Jade (40 gp). Amber (40 gp). Moss agate (12 gp).
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