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NPC Generator

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Advanced [show]


Warryn Folkor, Male Gnome [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he typically wears tan cloth garments or leather armor. His white hair is matted, messy, and big. He has several tiny aquamarine earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Justice. Flaws: Ugly, Shy, Antagonistic. Bonds: Rich. Occupation: Roofer

Voice: Scandinavian accent

Attributes [hide]

Warryn Folkor, Male Gnome Warrior 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 200 sp.


Social Check DCs


Rurik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, brown cloak. His hair, while still mostly red, has prominent grey streaks. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rurik took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure; and his relatives are trying to arrange a marriage

Ideals: Opinionated. Bonds: Adventurer, Rich, Nature, Family. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Rurik Durthane, Male Dwarf Expert 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 12 (+1)7 (-2)
Skills Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 10 pp.


Social Check DCs


Shivering Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. His cinnamon fur is smooth and relatively long. He wears a mask on his face.

Personality: Shivering is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.

History: He was born several months after his father was called into army service. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Ploughman soon after.

Motivation: Sabotage a competitor.

Flaws: Depressed, Impulsive. Bonds: Attractive, Military, Job. Occupation: Ploughman

Voice: Irish accent

Attributes [hide]

Shivering Of Clay, Male Tabaxi Warlock 2
Medium (5'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 14 (+2)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 500 sp. 1 Half-Plate.


Social Check DCs


Bella Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and wears a faded coat and loose pants complete with deerstalker hat. Her long white hair reaches down to her waist. Her eyes are likewise green. Her teeth are yellowed and unaligned.

Personality: She loves telling others what to do and how they should feel about things. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born in a small forest village. Her mother was a mechanic, and taught her how to fix just about anything. Since then, she has sought to make the best of life.

Motivation: To reunite with her absent mother.

Ideals: Opinionated, Optimist, Persistence. Flaws: Ugly. Bonds: Nature. Occupation: Navigator

Voice: Jamaican accent

Attributes [hide]

Bella Strongbones, Female Halfling Rogue 1
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 7 (-2)8 (-1) 3 (-4)10 (+0)
Skills Nature +1, Persuasion +2
Senses Passive Perception 6
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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