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NPC Generator

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Advanced [show]


Curran Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large red mantle and cape that has been intricately interwoven into his brown robe. He has styled his brown hair well, parting it to the left. His violet eyes dart from person to person to random spaces in the air.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He worked as a nervous Navigator and found it very stressful. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Joker, Artistic. Bonds: Criminal record, Job, Adventurer. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Curran Elderberry, Male Halfling Warrior 1
Small (3'4") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 10 (+0)10 (+0) 10 (+0)8 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. A pair of silk slippers encrusted with tiny pearls. (40 gp).


Social Check DCs


Alberich Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and white. He has a dull look in his hazel eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the south to a Healer, Alberich learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting, Athletic, Justice. Bonds: Rich, Job. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Alberich Daraln, Male Dwarf Expert 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 40 gp.


Social Check DCs


Crampernap Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.

History: He got into the Interpreter business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hasn't been sleeping well lately.

Motivation: He wants to get laid; and wants a kiss

Ideals: Gifted. Flaws: Insomniac, PTSD. Bonds: Attractive, Job, Has a crush. Occupation: Interpreter

Voice: Spits words with contempt

Attributes [hide]

Crampernap Fabblestabble, Male Gnome Paladin 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)12 (+1) 13 (+1)8 (-1)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 160 gp. Chalcedony (20 gp).


Social Check DCs


Morkral Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish black hair is in a traditional bowl cut. His amber eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Morkral was born with his mother's beautiful face. A gifted student he started as a Laborer, but he got bored and became a Locksmith. He has drifted from career to career and currently works as a Locksmith.

Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic, Disciplined. Bonds: Rich, Attractive, Job. Occupation: Locksmith

Voice: High pitched, excited

Attributes [hide]

Morkral Orcfoe, Male Dwarf Rogue 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)14 (+2) 7 (-2)8 (-1)
Skills Animal Handling +0, Investigation +4
Senses Passive Perception 8
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1500 sp. Malachite (7 gp). Coral (130 gp). Chalcedony (80 gp).


Social Check DCs

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