Bardryn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. Her silver hair is slicked back into a classic pompadour. She has a dull look in her blue eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She believes the world needs to unite to get rid of goblins once and for all.
History: Bardryn hails from a village terrorized by goblins. Like her father and her sister before her, after school she went straight into learning to become a Architect. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Someone believes her a fraud; and she would like to get married and retire
Ideals: Optimist. Bonds: Enemies, Job, Adventurer, Has a crush. Occupation: Architect
Voice: Scandinavian accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Sun Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her lavender fur is smooth and relatively long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She was born the only child of a wealthy merchant. She married young, but lost her spouse to brigands. She bought a longbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels kind of lost in life.
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Rich, Nature, Enemies. Occupation: Server
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 150 gp.
Heather Stauffer, Female Half-Elf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft pastel waves gently in the breeze. Her skin is fair and her fingers are delicate and long. She has styled her brown hair well, parting it to the right. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Heather is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Heather was born with her father's beautiful face. When Heather reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the east, certain she would find work there.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Extrovert. Bonds: Rich, Immigrant, Attractive, Military. Occupation: Doctor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 6000 cp. 1 Silver holy symbol.
Ovina Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is dressed in earthy colors with a brown and grey handkerchief worn on her right side. Her moppish golden hair is in a traditional bowl cut. She has violet eyes.
Personality: Her tongue was cut out and she uses sign language. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: When she was but 5 years old her parents immigrated from the north. A freak accident while working with her Baker mother left her crippled. Some 9 years later her spouse died after the birth of her daughter. Heartbroken, Ovina never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: Regain custody of her daughter.
Ideals: Athletic. Flaws: Disease. Bonds: Family, Immigrant, In love. Occupation: Performer
Voice: Low range voice
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Halfling
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +2
Possessions: Just what you see.
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