Fulbar Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a simple red robe with blue stripes complete with hood. He has a long chestnut beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he is wracked by social anxiety
Flaws: Fearful. Bonds: Poor, Attractive, Military, Immigrant. Occupation: Junk Dealer
Voice: Soft and mumbly
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 700 sp.
Flame Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a pastel armored body suit, with a simple brown line shooting up and back down. His fur is short and cinnamon. His hazel eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Flame isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.
History: Born in the south to a Farmer, Flame learned a great deal about his father's area of expertise. A gifted student he started as a Shoemaker, but he got bored and became a Farmer. He became a Farmer soon after.
Motivation: Wants to open a new tavern; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Pacifist. Bonds: Job, Enemies. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 7 (-2) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 800 sp.
Reeza Kirby, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears white robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a club, but if one is not available she will default to her greatsword. Her chestnut hair is slicked back into a classic pompadour. Her skin is flawless and her brown eyes scan people very quickly.
Personality: Reeza is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Unemployed
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 100 gp.
Irann Berevan, Female Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She is the product a well kept family trust fund and as such has never really known need. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Irann grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Irann. She has built up a small fortune and can afford her own way.
Motivation: She's looking for her big break; and she has comitted a past crime that haunts her to this day
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Criminal record, Adventurer. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 20 gp. Brass mug with jade inlays (300 gp).
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