Gimurt Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is renowned for his bright grey suits and hats. His skin is also unnaturally pale. His blonde hair, when down, is lengthy. He has green eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gimurt was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. He worked as a nervous Armorer and found it very stressful. He is searching for what he claims is his rightful reward.
Motivation: He wants to get laid; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Job, Has a crush. Occupation: Armorer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1100 sp.
Drogo Marston, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his axe. His blonde hair is knotted and matted. His gray eyes peer out from beneath his wide-brimmed grey hat.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels kind of lost in life; and to share knowledge with the world
Ideals: Justice, Gifted. Flaws: Depressed. Bonds: Attractive. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 2000 cp.
Irann Floshem, Female Elf [Permalink]
Personal [hide]
Description: She dresses well, typically a more casual-formal manner, and she perpetually has her axe ready. She wears her hair in dreadlocks. Her fair skin shows little sign of her aristocratic breeding.
Personality: Stoic and calm, she prefers to meditate than take action. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was raised in a mountains tribe. There was a wharf not far from home where she often wandered off to fish. She has built up a small fortune and can afford her own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Disciplined. Bonds: Attractive, Rich, Nature. Occupation: Sailor
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 8 (-1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Half-Plate.
Right-Handed Timber, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she usually wears her pastel robe and has her crossbow always slung over her shoulder. She has wavy brown fur. She has gleaming, smiling blue eyes.
Personality: She is overprotective of those who hire her services. She is a font of random trivia from the lore and stories she has discovered
History: Born in the east to a Unemployed, Right-Handed learned a great deal about her father's area of expertise. She worked as a nervous Unemployed and found it very stressful. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To get a good night's sleep; and meet up once more with her childhood friend
Ideals: Logical. Flaws: Insomniac. Bonds: Guardian, Job, Adventurer. Occupation: Unemployed
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 5 (-3) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
Possessions: 140 gp. 1 Masterwork Common Melee.
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