Kassoon
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NPC Generator

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Advanced [show]


Gerbo Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His black hair is cut short. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and a strong sense of loyalty to gnomish people

Ideals: Persistence, Gifted. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Gerbo Ningel, Male Gnome Bard 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)8 (-1) 9 (-1)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Korfel Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his spear always slung over his shoulder. He is physically well-built. He wears his auburn hair up. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the south. He is a ruthless business man, a trait he acquired from his mother.

History: He got into the Locksmith business at a young age. His childhood dream was to be a Dilettante, but he was a colossal failure. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist, Entrepeneur. Flaws: Secretive, Insane. Bonds: Job. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Korfel Remein, Male Half-Elf Bard 1
Medium (5'11") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)9 (-1) 11 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp. 1 Banded mail.


Social Check DCs


Nurkara Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a fancy grey dress. Her moppish black hair is in a traditional bowl cut. She has gleaming, smiling gray eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: The child of a Dyer, who enjoyed hunting, Nurkara was taken on many hunting expeditions. Because her father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She was always very intelligent and has formed a secret society of specialists.

Motivation: Someone believes her a fraud.

Flaws: Secretive. Bonds: Attractive, Immigrant, Religious, Nature, Enemies. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Nurkara Gorunn, Female Dwarf Commoner 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 19 (+4)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 2000 cp. Obsidian (14 gp).


Social Check DCs


Adrik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is blonde, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Bellfounder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adrik fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his brother to traveling adventurers; and to reunite with his absent father

Ideals: Fighting. Bonds: Attractive, Family, Poor. Occupation: Carter

Voice: Tuts and clicks tongue

Attributes [hide]

Adrik Goblinbane, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 7
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 14 (+2)6 (-2) 11 (+0)7 (-2)
Skills Insight +2, Investigation +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0

Possessions: Just what you see.


Social Check DCs

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