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Bathin Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise white. His teeth are white and perfect.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of southern immigrants he idolized his father. His family was turned out during the war. He and his family wandered south to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Disciplined. Flaws: PTSD. Bonds: Poor, Attractive, Adventurer, Immigrant. Occupation: Butcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bathin Charisma, Male Tiefling Druid 2
Medium (6'2") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)15 (+2) 13 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 290 gp. Red-brown spinel (120 gp). Chrysoberyl (120 gp).


Social Check DCs


Euphemia Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively, and carries warhammers. She keeps her long silver hair kept up in a rat tail. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: While she acts the brute, she is far gentler than she would appear. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born in a small village she learned the ways of the warrior from her father. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Euphemia grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Euphemia. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Euphemia fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A rival would like her out of the picture.

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Criminal record, Religious. Occupation: Actor

Voice: Relaxed voice

Attributes [hide]

Euphemia Honeypot, Female Halfling Adept 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)10 (+0) 12 (+1)9 (-1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Gurdis Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female is renowned for her bright grey dresses and hats. She is tall, broad shouldered and powerfully built. Her hair is white and curly. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is fixated on the number 79. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gurdis is combative with any and all who dare try her patience in the slightest.

History: She was born to a criminal king-pin and mafia family She was taken as a slave by a traveling circus and forced to perform She has recently gotten a pet goose that steals things from people.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Justice. Flaws: Insane. Bonds: Criminal record, Slave, Religious. Occupation: Architect

Voice: Gruff and masculine

Attributes [hide]

Gurdis Rumnaheim, Female Dwarf Cleric 1
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)4 (-3) 17 (+3)6 (-2)
Skills Intimidation +0, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 20 gp. Jade (160 gp).


Social Check DCs


Spear In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her black robe. She carries with her a set of monstrous two handed axes, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her yellow fur has been sun bleached extensively. She wears crescent spectacles with a black brim.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has a small toy that she constantly fidgets with.

History: Born in the south her family was never financially stable. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She got away from her former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Terse, Addict. Bonds: Poor, Military. Occupation: Navigator

Voice: Sounds elderly

Attributes [hide]

Spear In the Wind, Female Tabaxi Cleric 1
Medium (4'8") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 sp. 1 Breastplate.


Social Check DCs

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