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NPC Generator

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Advanced [show]


Numba Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She has a slight overbite and is overall scrawny. Her brown hair is heavily combed to the right. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born in the west, but her parents moved at a very young age to the east. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Numba took refuge in the ruined castle and found the beat up axe and armor she uses now. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Immigrant, Nature. Occupation: Fisher

Voice: Spanish accent

Attributes [hide]

Numba Tarkelby, Female Gnome Fighter 1
Small (3'5") Gnome, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Roland Washington, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are a pleasant gray.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Roland abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Insomniac. Bonds: Military, Adventurer. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roland Washington, Male Human Adept 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)15 (+2) 9 (-1)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 9
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Avelina Law, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a worn and beaten armor. Her blonde hair is smooth and relatively long. She has gray eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Avelina was raised in a hard working conservative environment. While studying, she fell in love. They married and had a daughter. She has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for her; and wants to open a new tavern

Ideals: Athletic, Philantrophist, Impeccable. Bonds: Job, In love. Occupation: Dilettante

Voice: Shortens vowels

Attributes [hide]

Avelina Law, Female Human Wizard 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)16 (+3) 7 (-2)8 (-1)
Skills Medicine +0
Senses Passive Perception 8
Languages Common, Auran, Elven, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 140 gp. Brown-green garnet (40 gp).


Social Check DCs


Jheri Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears a green tunic with brown highlights, and long green pants that bunch up around her shoes. She keeps her long scarlet crest kept up in a rat tail. Her fierce gold eyes like to dwell on things.

Personality: Stoic and calm, she prefers to meditate than take action. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: She got into the Mortician business at a young age. She has had some formal dancing training, and achieved minor success. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Artistic, Entrepeneur. Bonds: Job. Occupation: Mortician

Voice: Slow speaker

Attributes [hide]

Jheri Grrrmmballhyst, Female Dragonborn Commoner 1
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)10 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 1 Magnifying glass.


Social Check DCs

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