Mûglûk Graham, Male Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged man, he is wearing a tight white one piece outfit complete with pants, hood, and a cape, and is pretty ugly. His black hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world; and his religion dominates his actions
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Religious, Rich. Occupation: Shepherd
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 700 sp. 1 Banded mail.
Dalaba Pingun, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a tan cloak and cross-gartered black stockings. She sports auburn long hair. She has several tiny topaz earrings on each ear.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is obsessed with a lost civilization.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Dalaba liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To reunite with her absent mother; and she wants to meet her childhood hero
Flaws: Disease. Bonds: Rich, Family, Adventurer, Nature. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 11 (+0) | 5 (-3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 390 gp.
Oriff Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her white hair is knotted and matted. Her thin eyebrows rest above her beady brown eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Oriff is combative with any and all who dare try her patience in the slightest.
History: She was born at the edge of vast mountains. Her mother was a soldier and died while she was still young. Oriff was left her mother's suit of armor and trained in its use and care. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Nature, Military. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1400 sp. Deep green spinel (40 gp). Amber (40 gp).
Edge Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large brown jacket. Her fur is orange, silky, and of moderate length. Her eyes are yellow and she is always smoking a pipe.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She is a great chef.
History: Gifted from a young age, Edge studied abroad. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. She has achieved small success as a Baker.
Motivation: Many illithids want her driven away; and several ex partners dislike her way of doing things and want revenge
Ideals: Gifted. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Baker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 7 (-2) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
