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NPC Generator

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Advanced [show]


Brakka Gentry, Female Half-Orc [Permalink]

Personal [hide]

Description: An older woman who dresses well, wearing white shirts, loose pants, and blazers most of the time, she is not a threatening figure. She wears her hair in dreadlocks. Her gray eyes peer out from beneath her Stetson white hat.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She's repulsed by the PC; and to find somewhere to settle down

Flaws: Secretive, Antagonistic, Mundane. Bonds: Attractive, Mentor. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Brakka Gentry, Female Half-Orc Sorcerer 1
Medium (4'11") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)10 (+0) 13 (+1)4 (-3)
Skills Persuasion -1, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 6000 cp. Golden pearl (50 gp).


Social Check DCs


Margery Cotton, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her red hair down. Her eyes are a pleasant blue.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Margery grew up listening to her mother's many stories. After coming to the age of reason, Margery took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is untrained/undisciplined, which makes her dangerous.

Motivation: Her relatives are trying to arrange a marriage; and she is not mentally stable, and does not behave rationally

Ideals: Justice, Gifted. Flaws: Insane. Bonds: Adventurer, Family. Occupation: Fletcher

Voice: Low range voice

Attributes [hide]

Margery Cotton, Female Human Commoner 1
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Greethen Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is bristling with hidden weapons, mostly sickles and spears. He keeps his green crest in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Greethen grew up listening to his father's many stories. Greethen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Greethen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.

Motivation: He's looking for his big break.

Flaws: Forgetful. Bonds: Attractive, Criminal record, Job, Adventurer. Occupation: Apothecary

Voice: Creaky witch voice

Attributes [hide]

Greethen Yarjerit, Male Dragonborn Adept 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 12 (+1)5 (-3)
Skills Nature +3, Stealth +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp. A roughly beaten golden orb (110 gp).


Social Check DCs


Edge In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is constantly adorned with expensive silk clothing, often dyed in bright pastel and grey, and wears rings and necklaces with large, colorful gems. He wears a Stetson hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. His first spouse was a Roofer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Insane. Bonds: Rich, Attractive, Nature, Family. Occupation: Guard

Voice: Dark and ominous

Attributes [hide]

Edge In the Wind, Male Tabaxi Ranger 2
Medium (5'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 5 (-3)10 (+0) 7 (-2)10 (+0)
Skills Animal Handling +0, History +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 230 gp.


Social Check DCs

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