Mara Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She prefers to wear flannel. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a clover on it. She wears her blonde hair up in a very large beehive style do. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has never given up on her poetry dream.
Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc
Ideals: Artistic. Flaws: Sensitive, Antagonistic. Bonds: Mentor, Religious. Occupation: Stylist
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 8 (-1) | 8 (-1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 390 gp.
Sarah Blankley, Female Human [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She is well dressed, but even with her fine clothing she looks run-down. Her auburn hair is cut short. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: To protect her home; and to clean up the streets
Ideals: Impeccable, Joker. Bonds: Immigrant, In love, Guardian. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'11") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 6 (-2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 30 gp.
Great Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a brown costume with the symbols of magic on his torso. He keeps his orange fur in a pixie cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Justice, Logical. Flaws: Addict, Insane. Bonds: Adventurer. Occupation: Servant
Voice: Indian accent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2200 sp. Aquamarine (500 gp). Alexandrite (500 gp).
Veloptima Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing a long, tan cloak. Her hair is red and curly. Her eyes are green.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Stableman arts, while her father instructed her in etiquette, music and courtly manner. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Since then, she has sought to make the best of life.
Motivation: To unite with her brother; and balancing her hectic life and new stableman responsibilities is difficult
Ideals: Optimist. Flaws: Shy. Bonds: Immigrant, Rich, Family, Job. Occupation: Stableman
Voice: Old thin voice
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
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