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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Keyleth Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She very much looks the part of a Cartwright. She has a hunchback. Her hair is white and very short. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north to a Cartwright, Keyleth learned a great deal about her mother's area of expertise. She worked as a nervous Cartwright and found it very stressful. She used her abilities to travel the world and help people.

Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult.

Ideals: Philantrophist. Flaws: Ugly, Insane, Shy. Bonds: Job. Occupation: Cartwright

Voice: Speaks through clenched teeth

Attributes [hide]

Keyleth Qualanthri, Female Elf Cleric 1
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)10 (+0) 13 (+1)8 (-1)
Skills Acrobatics +1, Deception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs


Senteq Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses in collared shirts and wears a proper scarf over his head. His tied-back hair is golden. His fair skin shows little sign of his aristocratic breeding.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Senteq is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Doesn't want to be a Apothecary and was forced into it by his family; and find a way to reverse the transformation of his sister

Flaws: Antagonistic, Disease. Bonds: Attractive, Family, Rich. Occupation: Apothecary

Voice: pre-pubescent

Attributes [hide]

Senteq Nucklestamp, Male Gnome Barbarian 1
Small (3'7") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)7 (-2) 11 (+0)11 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 80 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Vezera Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'6" when asserting herself. Her silver crest is braided into rings. She wears large thick round spectacles.

Personality: She is irascible and easily irritated. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She got into the Layabout business at a young age. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has achieved small success as a Layabout.

Motivation: She is currently in port desperately looking for someone to get her out; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Antagonistic. Bonds: Job, Criminal record, Slave. Occupation: Layabout

Voice: Scottish accent

Attributes [hide]

Vezera Esstyrlynn, Female Dragonborn Wizard 2
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +6, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Black pearl (300 gp).


Social Check DCs


Rimple Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His chestnut hair is heavily combed to the right. He is very pretty but has cold, dead eyes.

Personality: He loves telling others what to do and how they should feel about things. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Rimple took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Carpenter like his mother before him.

Motivation: Further expansion of business; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Opinionated, Gifted. Bonds: Immigrant, Attractive, Job. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Rimple Sympony, Male Gnome Bard 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Investigation +1, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp. Blue quartz (11 gp).


Social Check DCs

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