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Advanced [show]


Leucis Idea, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of lances, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His red eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the west to a Glassblower, Leucis learned a great deal about his mother's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now owns his own business.

Motivation: To be a Guard again; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Shy. Bonds: Religious, Job, Mentor. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Leucis Idea, Male Tiefling Druid 1
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)11 (+0) 9 (-1)9 (-1)
Skills Athletics +3, Deception +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Eberdeb Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue coat over a red low-cut shirt, and a deerstalker hat upon his head. He carries with him a set of bows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is chestnut and curly. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by illithids. Eberdeb was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Joker. Flaws: Impulsive. Bonds: Religious, Enemies. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Eberdeb Timbers, Male Gnome Ranger 2
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 9 (-1)6 (-2) 12 (+1)11 (+0)
Skills Insight +3, Investigation +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1500 sp.


Social Check DCs


Kallista Justice, Female Tiefling [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright green and violet, and wears rings and necklaces with large, colorful gems. She is bristling with hidden weapons, mostly lances and daggers. She keeps her chestnut hair in a flapper bob. Her gold eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, she prefers to meditate than take action. She is harsh and unforgiving.

History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kallista took refuge in the large cave and found the beat up lance and armor she uses now. She now mingles about in high society.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has comitted a past crime that haunts her to this day

Ideals: Disciplined, Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record, Nature. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

Kallista Justice, Female Tiefling Wizard 1
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)5 (-3) 11 (+0)18 (+4)
Skills Deception +6, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Aura Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She dresses like a well dressed Locksmith does. She has a moderate pudge and is not very fit. She has cinnamon fur. Her thin eyebrows rest above her beady blue eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She believes the world needs to unite to get rid of brigands once and for all.

History: Aura hails from a village terrorized by brigands. A gifted student she started as a Doctor, but she got bored and became a Locksmith. She then took over the family business and is one of the better Locksmith for hire.

Motivation: Many brigands want her driven away; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Enemies, Religious. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

Aura Mirror, Female Tabaxi Fighter 1
Medium (4'10") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)16 (+3) 8 (-1)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal, Ignan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 5000 cp.


Social Check DCs

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