Aelar Galanodel, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man is dressed in earthy colors with a blue and white handkerchief worn on his left side. His blonde hair has been sun bleached extensively. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is afraid of women and trembles around them
History: The child of western immigrants he idolized his mother. He worked as a nervous Barkeep and found it very stressful. He has achieved small success as a Barkeep.
Motivation: Wants to open a new tavern.
Ideals: Disciplined. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Barkeep
Voice: Boston accent
Attributes [hide]
Medium (4'7") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 sp.
Azza Aid, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a ceremonial dagger, but if one is not available she will default to her scythe. She has done her best to style her purple hair to look like a famous performer. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Azza embodies much of what other species detest in the Tieflings. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to a criminal king-pin and mafia family A gypsy cursed her at a young age, leading to her ugly appearance. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Bellfounder
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 6 (-2) | 8 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2000 cp.
Mardnab Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a tan cloak and cross-gartered green stockings. Her red hair is lengthy and is close to two feet long. Her violet eyes dart from person to person.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She would rather hide behind her crafts than deal with other people.
History: Her mother raised her in a mountain cabin. She helped her father out around the business and became quite the natural. She has worked as a Map Maker like her father before her.
Motivation: Sabotage a competitor.
Ideals: Artistic. Flaws: Mundane, Shy. Bonds: Nature, Job. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 10 (+0) | 8 (-1) | 5 (-3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
Possessions: 20 gp.
Manfred Oakley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in collared shirts and wears a proper scarf over his head, and is pretty ugly. His top hat is riddled with cuts and holes. His green eyes are passionate and lively.
Personality: He acts crazy and hedonistic. He is a ruthless business man, a trait he acquired from his father.
History: The child of a Roofer, who enjoyed hunting, Manfred was taken on many hunting expeditions. A few years later when the east was not economically sound they moved to his current location. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Nature, Immigrant. Occupation: Herbalist
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
Possessions: 40 gp.
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