Pogranix Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a large black mantle and cape that has been intricately interwoven into her pastel robe. She is portly but not overly obese. Her white crest has been sun bleached extensively. She has a dull look in her red eyes.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She always tries to repair and not replace. It was this mentality that drove her into the Armorer business.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father was a mechanic, and taught her how to fix just about anything. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: To unite with her brother; and find a way to reverse the transformation of her brother
Ideals: Persistence, Gifted. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Armorer
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 gp.
Kerkad Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a lot of dark rich colors, with gold accents. His crest is greying and his face has many wrinkles. He wears a mask on his face.
Personality: Eccentric and domineering, Kerkad will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Kerkad was born with his father's beautiful face. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He feels threatened by others; and to share knowledge with the world
Ideals: Athletic, Extrovert, Logical. Flaws: Fearful. Bonds: Attractive. Occupation: Architect
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 12
Languages
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 2000 sp. 3 Thunderstones.
Manfred Colby, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his long red hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Manfred was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants his loneliness to end; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Criminal record, Job, Debt, Has a crush. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran, Infernal, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 130 gp.
Nelkin High-hill, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he sports red clothing, slightly heavier than average wear. His hair, while still mostly chestnut, has prominent grey streaks. His violet eyes peer out from beneath his deerstalker red hat.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Born to a Merchant, his mother struggled to pay the bills. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his painting dream.
Motivation: To unite with his sister.
Ideals: Joker, Artistic. Flaws: Ugly. Bonds: Poor, Family. Occupation: Mercenary
Voice: Eastern European accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 220 gp. 1 Masterwork Uncommon Weapon.
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