Seven Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears professional attire. His fur is cinnamon, silky, and of moderate length. His green eyes are slightly larger than normal.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Poor. Occupation: Cook
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
Numba Daergel, Female Gnome [Permalink]
Personal [hide]
Description: She is a mite stocky and wears light armors faded through time and improper care. She has slicked back blonde hair. Her green eyes peer out from beneath her broad tan hat.
Personality: She dislikes all the random violence that takes place in the west. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She served in the navy to pay for her family's outstanding loans. Her homeland was ravaged by war and she spent much of her life rebuilding it. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Pacifist. Flaws: PTSD. Bonds: Criminal record, Military. Occupation: Scribe
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 500 sp.
Flask On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her cinnamon fur in a flapper bob. Her eyes are a pleasant green.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Flask hails from a village terrorized by giants. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting giants, the young Flask began to lead the lost caravan. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flask fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her religion dominates her actions
Ideals: Fighting, Athletic, Impeccable, Entrepeneur. Bonds: Religious, Enemies. Occupation: Dilettante
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 5 (-3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 2000 sp.
Azza Clever, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 4'9" and is wearing a long, black, dusty cloak. Her left hand appears badly burned and disfigured. Her blue hair is smooth and relatively long. She wears round tiny glasses practically rammed into her face.
Personality: Azza wants to be seen as a stoic, levelheaded, noble Paladin, so she tries to act the part. She does a good job, for the most part... She never wears the same outfit twice, unless she absolutely has to.
History: She was born in a small plains village. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Azza took refuge in the ruined castle and found the beat up nunchaku and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and several ex partners dislike her way of doing things and want revenge
Ideals: Disciplined, Artistic. Flaws: Disease. Bonds: Nature, Enemies. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 2)
Armor Class 8
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 7 (-2) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 280 gp.
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