Burgell Murnig, Male Gnome [Permalink]
Personal [hide]
Description: An older man who wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars, he is not a threatening figure. He has a silver handlebar mustache and slicked back silver hair. His face is covered beneath a completely black helmet.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a slaver, Burgell was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Philantrophist. Bonds: Adventurer, Mentor, Attractive. Occupation: Painter
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 10 (+0) | 15 (+2) | 8 (-1) | 6 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp.
Glim Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His golden hair and beard is wavy and long. His gray eyes dart from person to person to random spaces in the air.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He feeds upon the attention of others.
History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Roofer work with an outfit from a few towns over. Roofer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: Someone believes him a fraud; and he wants revenge against illithids
Ideals: Entrepeneur. Bonds: Attractive, Job, Enemies. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +1
Possessions: 3000 cp.
Ghaliver Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears red trousers with black and green striped suspenders. He wears various colorful collared shirts. His skin is also unnaturally pale. His silver hair, when down, is lengthy. He wears crescent spectacles with a black brim.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He moved out north to avoid the crime he committed. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Glassblower
Voice: Loud with bravado
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 10 (+0) | 6 (-2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp.
Thava Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears silk and lounges about seductively. Her silver crest is lengthy. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Thava was born on a far eastern forest where she grew up under the tutelage of her mother, an expert Navigator. She got away from her former life and has fallen to alcoholism.
Motivation: Nothing but the best is good enough for her; and she's repulsed by the pc
Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Navigator
Voice: Low range voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 7 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!