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NPC Generator

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Advanced [show]


Reynard Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a slight overbite and is overall scrawny. His silver hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Calm and collected, he is a well trained Mortician. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now owns his own business.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Job, Criminal record. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Reynard Shirley, Male Human Ranger 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 12
Languages Common, Terran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 6000 cp. Jasper (30 gp). 1 Masterwork manacles.


Social Check DCs


Halander Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His job bores him to no end. He has decided to make it more interesting.

History: Born to a pair of adventurers, Halander grew up listening to his mother's many stories. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better kind of golem.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Criminal record. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Halander Elderberry, Male Halfling Cleric 2
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 6 (-2)9 (-1) 13 (+1)15 (+2)
Skills Arcana +1, Nature +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 60 gp.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 3'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is silver, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Fargrim was born in the north. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to get laid; and retire the richest man in the north

Ideals: Entrepeneur, Persistence. Flaws: Shy. Bonds: Attractive. Occupation: Bounty Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Fighter 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)11 (+0) 17 (+3)8 (-1)
Skills Nature +2, Performance +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Silver pearl (80 gp).


Social Check DCs


Baern Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is auburn. His amber unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.

History: His father raised him in a mountain cabin. He found a children's book about a Dwarf Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Optimist. Flaws: Disease. Bonds: Adventurer, Immigrant, Nature. Occupation: Banker

Voice: Dutch accent

Attributes [hide]

Baern Loderr, Male Dwarf Adept 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)13 (+1) 13 (+1)8 (-1)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 pp.


Social Check DCs

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