Decarabia Deft, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She wears black leather gloves, a black jacket, and tight pants. She has moderate length white hair. Her face is covered beneath a completely black helmet.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She comes from a rich western family. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now mingles about in high society.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Carter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 400 sp.
Nimble In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and carries lances. His gray fur has been sun bleached extensively. His ears are large.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is frequently practicing swordplay.
History: He was born to loving parents in a slum to the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Poor, Military, Criminal record. Occupation: Armorer
Voice: Excited and jittery
Attributes [hide]
Medium (6'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 130 gp.
Kody Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he usually wears his violet robe and has his whip always slung over his shoulder. With a patchy silver beard and wild silver hair. His fierce hazel eyes like to dwell on things.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He is a Chromatic Dragon in disguise. Kody was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kody decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He has decided he is irredeemable; and a need for knowledge about a nearby landmark
Ideals: Joker. Flaws: Cynical. Bonds: Adventurer, Criminal record. Occupation: Sculptor
Voice: Mousy voice
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 sp.
Reynard Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'7", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As long as the job gets done he does not care how it got done.
History: Reynard was raised in a hard working conservative environment. He found a children's book about a Half-Elf Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. By chance he met his brother recently and the two have been together since.
Motivation: He wants nothing more than to rejoin the army; and to unite with his brother
Ideals: Professionalism. Bonds: Job, Adventurer, Family, Military. Occupation: Gardener
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 6 (-2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 500 sp. Aquamarine (300 gp).
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