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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Alberich Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man wears a brown vest and prefers black and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His clothes are grease stained in places. His hair, while still mostly brown, has prominent grey streaks. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He is afraid of women and trembles around them

History: Born to a poor family in the city he treasured whatever gifts he got. Alberich was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Healer. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and marry his sister to traveling adventurers

Flaws: Ugly, Insane, Shy. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Alberich Thrahak, Male Dwarf Fighter 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 11 (+0)5 (-3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 80 gp.


Social Check DCs


Modean Principle, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black shirt with thin grey vertical stripes and violet pants. His hair, while still mostly dark red, has prominent grey streaks. He has a tattooed face.

Personality: He is overprotective of those who hire his services. The war was a terrible time for him, and Modean does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Tieflings in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and to protect his home

Flaws: Depressed. Bonds: Guardian, Military, Poor, Immigrant. Occupation: Slave Trader

Voice: Breathy voice

Attributes [hide]

Modean Principle, Male Tiefling Barbarian 1
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)10 (+0) 9 (-1)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Avelina Heiser, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear flannel. She has a slight overbite and is overall scrawny. Her hair is long and chestnut with streaks of silver, and is pulled back with small brown clips. She has several tiny opal earrings on each ear.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mercenary arts, while her father instructed her in etiquette, music and courtly manner. She was taken as a slave by a traveling circus and forced to perform Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Disciplined. Bonds: Rich, In love, Slave, Criminal record. Occupation: Mercenary

Voice: Pronounces O like U

Attributes [hide]

Avelina Heiser, Female Human Druid 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)10 (+0) 6 (-2)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp. 1 Banded mail.


Social Check DCs


Dench Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. His head has been shaved. His eyes are violet.

Personality: Prone to second guessing himself, he comes off as nervous. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shoemaker arts, while his mother instructed him in etiquette, music and courtly manner. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Debt. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Dench Cooper, Male Half-Orc Warrior 2
Medium (6'1") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)4 (-3) 10 (+0)8 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 360 gp.


Social Check DCs

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