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NPC Generator

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Advanced [show]


Thiala Hanali, Female Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is typically in her Scribe uniform. Her long golden hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She comes from a rich northern family. She was an apprentice working in her father's forge. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Money/treasure.

Flaws: Selfish, Fearful. Bonds: Job, Attractive, Rich. Occupation: Scribe

Voice: Prounounces S like Z

Attributes [hide]

Thiala Hanali, Female Elf Rogue 1
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)12 (+1) 13 (+1)15 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Backpack.


Social Check DCs


Seven Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and green handkerchief worn on his left side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red fur, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Persistence, Logical. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

Seven Candle, Male Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)15 (+2) 15 (+2)9 (-1)
Skills Animal Handling +4, Athletics +1
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 110 gp. Red-brown spinel (90 gp).


Social Check DCs


Crampernap Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He wears a blue costume with the symbols of magic on his torso. He carries with him a set of clubs on his belt, each one with a ruby on the hilt. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.

History: Crampernap lived on a farm with his mother, near the main road leading to a nearby town. In his youth he was a Stableman, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Fighting, Persistence. Flaws: Sensitive, PTSD. Bonds: Family. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Crampernap Murnig, Male Gnome Fighter 1
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 12 (+1)8 (-1) 8 (-1)8 (-1)
Skills Religion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 5000 cp.


Social Check DCs


Fistula Mitchell, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a black tunic with tan highlights, and long grey pants that bunch up around her shoes, and she perpetually has her morningstar ready. She has wavy golden hair. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She can't help but pocket interesting objects she comes across

History: She was born in the north. Fistula was born on a far northern island where she grew up under the tutelage of her mother, an expert Crown-heir. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: She has decided she is irredeemable.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant, Adventurer. Occupation: Crown-heir

Voice: Low rumbling, strings words together

Attributes [hide]

Fistula Mitchell, Female Half-Orc Expert 2
Medium (5'4") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)6 (-2) 9 (-1)6 (-2)
Skills Arcana +0, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 300 gp. Golden yellow topaz (600 gp).


Social Check DCs

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