Gynk Marleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in an above average manner, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'6" when asserting herself. Her silver hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is lazy and tries to find solutions quickly.
History: Born to a Carpenter, her father struggled to pay the bills. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she is currently in port desperately looking for someone to get her out
Ideals: Athletic, Logical. Flaws: Lazy. Bonds: Attractive, Poor. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 4 (-3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 120 gp. 1 Masterwork Light steel shield.
Nissa Quillsharpener, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a tan poncho over her likewise colored trousers and shirt. She sports a flattop hair cut. Her gray eyes peer out from beneath her top tan hat.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is not mentally stable, and does not behave rationally; and expand her business
Ideals: Gifted. Flaws: Disease, Insane. Bonds: Job, Adventurer. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Elizabeth Bradshaw, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a brown shirt with thin green vertical stripes and pastel pants. Her white hair is heavily combed to the right. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She believes the world needs to unite to get rid of drow once and for all.
History: Elizabeth was raised in a hard working conservative environment. As a young child she wandered into the woods despite her father's warnings against it. Afterwards she claimed she had encountered drow who tried to eat her hand. She became a Miner soon after.
Motivation: To be a Slave Trader again.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Miner
Voice: French accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 20 gp. Azurite (12 gp). 1 Banded mail.
Merla Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. Her hair is short and black. She wears a mask on her face.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born to a Healer, her mother struggled to pay the bills. Through the years after Merla was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Merla's mother didn't care for her much, and the feeling was mutual. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is being blackmailed/forced/etc and this influences her actions.
Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Criminal record, Poor. Occupation: Dilettante
Voice: Slurs words
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 6 (-2) | 7 (-2) | 6 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
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