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NPC Generator

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Advanced [show]


Oren Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears many layers of old clothing at all times, and his gloved hand is found clutching a whip. He has moderate length blonde hair. His amber eyes lackadaisically let the world flow into them.

Personality: He never swears and excessively uses polite adverbs when speaking. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to have a good time and be beloved; and he is content

Ideals: Optimist. Flaws: Ugly, Shy, Mundane. Bonds: Poor, Religious. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Oren Copperkettle, Male Halfling Bard 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 6 (-2)9 (-1) 10 (+0)11 (+0)
Skills Deception +2, Nature +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 7000 cp. 1 Masterwork studded leather.


Social Check DCs


Trym Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He very much looks the part of a Sailor. He has a long brown beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Trym studied abroad. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He struck the Sailor job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Gifted. Flaws: Shy. Bonds: Job, Immigrant, Enemies. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Trym Birkenhead, Male Human Aristocrat 2
Medium (6'3") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)8 (-1) 10 (+0)8 (-1)
Skills Nature +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 60 gp.


Social Check DCs


Dazzazn Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears black leather gloves, a black jacket, and tight pants. He wears his red crest up. His gold eyes peer out from beneath his Stetson black hat.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He would like to get married and retire; and a need for knowledge about a nearby landmark

Flaws: Ugly. Bonds: Adventurer, Mentor, Family, Has a crush. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Dazzazn Fharngnarthnost, Male Dragonborn Ranger 1
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)15 (+2) 6 (-2)14 (+2)
Skills Acrobatics +3
Senses Passive Perception 8
Languages Common, Orc, Ignan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Coral (90 gp).


Social Check DCs


Right-Handed Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His yellow fur is braided into rings. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.

History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Right-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Bonds: Attractive, Poor, Military. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Right-Handed Of Spirit, Male Tabaxi Cleric 1
Medium (6'3") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs

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