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NPC Generator

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Advanced [show]


Riswynn Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. She wears a deerstalker hat to cover her moderate length brown hair. Her fierce gray eyes like to dwell on things.

Personality: She is very quiet and rarely speaks above a whisper. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: Riswynn was raised in a hard working conservative environment. She dropped out of school before completing her studies. She inherited the family business which she has now maintained for 8 years.

Motivation: Regain custody of her son; and wants to open a new tavern

Ideals: Artistic, Logical. Flaws: Shy. Bonds: Family, Job. Occupation: Bowyer

Voice: Russian accent

Attributes [hide]

Riswynn Gorunn, Female Dwarf Expert 2
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)6 (-2) 8 (-1)6 (-2)
Skills Persuasion +0, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 210 gp. 4 Acid flasks.


Social Check DCs


Silent Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He wears a colorful flower in his black fur. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: Born in the south to a Jeweler, Silent learned a great deal about his mother's area of expertise. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 3 years.

Motivation: To be a Roofer again; and he feels threatened by others

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Jeweler

Voice: Speaks like tongue is numb

Attributes [hide]

Silent Plume, Male Tabaxi Warrior 1
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 7 (-2)17 (+3) 12 (+1)15 (+2)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Ignan, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 160 gp.


Social Check DCs


Qemuel Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: 5'3" and muscular, this eastern man wears black trousers with blue and grey striped suspenders. He wears various colorful collared shirts. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Athletic, Fighting. Flaws: Shy, Fearful. Bonds: Rich. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Qemuel Larceny, Male Tiefling Warlock 1
Medium (5'3") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)10 (+0) 8 (-1)9 (-1)
Skills Insight +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 5000 cp. Malachite (13 gp).


Social Check DCs


Nedda TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a tight fitting white shirt and pants. With wild golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She exudes charisma. She is a tour de force of persuasion. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Barrister, who enjoyed hunting, Nedda was taken on many hunting expeditions. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero.

Flaws: Insane. Bonds: Poor, Attractive, Adventurer, Nature. Occupation: Server

Voice: Smooth and feminine

Attributes [hide]

Nedda TellPenny, Female Halfling Rogue 1
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 3 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 4 (-3)15 (+2) 5 (-3)13 (+1)
Skills Deception +3, Survival -1
Senses Passive Perception 7
Languages Common, Halfling, Sylvan, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. Solid gold idol (300 gp). 1 Masterwork Common Melee.


Social Check DCs

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