Avelina Bohm, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears yellow leather gloves, a yellow jacket, and tight pants. She has slicked back blonde hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in the west her family was never financially stable. She made a point of taking high paying jobs and getting most of it up front. She has worked as a Shoemaker like her father before her.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 220 gp.
Mordai Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. He has done his best to style his black hair to look like a famous performer. He wears large thick round spectacles.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear; and he is content
Ideals: Entrepeneur, Passionate. Flaws: Hedonist, Mundane, Fearful. Occupation: Weaver
Voice: Hissing voice
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Krimp Carlyle, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. He has styled his black hair well, parting it to the left. His green eyes dart from person to person to random spaces in the air.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He never wears the same outfit twice, unless he absolutely has to.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimp fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is content; and to end his boredom
Ideals: Disciplined, Artistic, Fighting. Flaws: Mundane. Bonds: Rich. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 7 (-2) | 4 (-3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1000 sp. 1 Masterwork Common Melee.
Traulam Zhou, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, she is an attractive figure. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blonde hair is heavily combed to the left. She is very pretty but has cold, dead eyes.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born in a small island village. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has built up a small fortune and can afford her own way.
Motivation: She has passion for adventuring and risk.
Bonds: Rich, Attractive, Criminal record, Adventurer, Nature, Family. Occupation: Tanner
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!